Sunday, 30 August 2015

Fallout 4: Partial List Of Returning and New Weapons Out Along With New Info On Combat and Weaponry



Bethesda is making sure that Fallout 4 combat system feels like a breadth of fresh air to loyal fans (returning players) of the franchise as well as to the new comers. The developer has made some big upgrade to the mechanics and the weaponry. OXM recently shared some new details on Fallout 4's combat and weaponry system, and list of returning as well as some new weapons.

In it's latest issue, OXM stated:

"with smooth, precise, flowing aim, it now looks more feasible to duck, weave and improvise to one's heart's content, though of course levels, stats, probabilities and gear quality will still underpin the whole affair.

Choke points, smartly-placed cover and new tactical opportunities look to be rife. Every combat scenario seen so far – whether in the cramped, winding environs of Fallout 4's picturesquely cluttered residential wrecks, or played out as part of a roaring, multi-layered, open-air stand-off with snipers, Ghouls and gunships – has felt exhilarating, unpredictable and truly dynamic. And of course stealth, crunching melee hits and non-violence are still entirely viable."

Some of the returning weapons listed were: "Fat Man, Minigun, Plasma Weapons and Baseball Bat", and new additions to the weapon roster includes: "Junk Jet: a gun which will allow players to fire any items such as trash at the enemies" and "Pipe Pistol: it has a capability to be updated to a rifle. It is made using springs and rusty metal pipes" and these are easily available in the game.

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