Sunday, 7 June 2015

Tom Clancy's Rainbow Six: Siege Gets New Trailer, Game To Be Powered By Havok FX, New Screens In 4K Released



Havok has presented Havok FX, a new CPU-driven software product that will deliver unprecedented levels of detail and physics to particle effects. Havok FX will allow developers to physically enable particle systems and to add a new gameplay dimension to previously aesthetic visual effects.

Havok FX offers a lightweight, cross platform solution to creating dynamic and persistent particle effects across all next gen platforms and PCs.

Ubisoft will be therefore among the first publishers to support this new technology, and Tom Clancy's Rainbow Six: Siege among the first games to include it, making its particle effects even more realistic.

Mark Besner, Lead Programmer at Ubisoft Montreal, said:

"Havok FX brought all we needed to push the realism of Realblast, our procedural destruction engine, to a whole new level. With each explosion you see debris, shrapnel and fragments all flying through the environment and reacting dynamically, making each assault even more tense and realistic."

Brian Waddle Vice President of Sales & Marketing at Havok added:

"Havok FX isn't just a software package; it's technology that takes advantage of the step-up from the previous console platforms toward the incredible power of next-gen hardware. This was the perfect opportunity to roll up our sleeves and collaborate with the Rainbow Six Siege team to demonstrate the ability and power of Havok FX.

This incredible title showcases the future of particle physics and debris effects on CPU, and we believe the industry as a whole will demand the same high level of fidelity by leveraging Havok FX in future games. Once consumers see Rainbow Six Siege in action, gamers are going to demand this level of quality and immersion from the games industry."


 



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