Slightly Mad Studios' Ian Bell keeps talking to Project Cars fans around the world from the official forum, discussing technical improvements that could come in the short term to PlayStation 4, Xbox One and PC versions of the racing game.
First of all, he offered a clarification about the AMD-Nvidia quarrel that brought AMD users to think the game is not supported properly for their hardware:
"We're working closely with AMD guys. They're good people and they share our aims.
PC will be getting further improvements for AMD hardware."
Then, he explained in technical details what's Slightly Mad Studios working on in order to improve Project Cars' performances:
"On pure optimising of code etc. But we're doing a lot also on asset optimization which will also have a very large but indeterminate effect."
Specifically talking about consoles, he praised PlayStation 4 but claimed his own merits for what Project Cars achieved in comparison with DriveClub:
"We're a multi-platform game running at (mostly) 60FPS. Driveclub is a 1st party PS4 exclusive running at 30 FPS.
Having said that, we are going to try until it kills us to wedge physically based raindrop movements into the consoles and also improve the framerate simultaneously.
PS4 has a lot of CPU power."
Performances on Xbox One are getting better with the arrival of DirectX 12 and Windows 10? There will be "no effect", according to Ian Bell, who confirmed the 14% improvement he talked about earlier was referred to DirectX 12's PC version.
Bringing the game to 720p as a standard definition instead of PS4's 1080p and Xbox One's 900 wouldn't help neither:
"It wouldn't help. We're not 'bound' there. What we have coming over the next months will, I'm almost sure, please everyone."

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